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Back to Shadowrun Returns. Moving Parts. Universal Brotherhood Matrix. Create an Attack ESP right away for more firepower and to give the baddies another target.
: 1989-2017- Universal Brotherhood Virtual Realities Virtual Realities 2.0 Wake of the Comet Year of the Comet Shadowrun 4: Best Served Cold 10 Gangs 10 Jackpointers. Runner’s Black Book collects material from Shadowrun’s successful PDF line of products, compiling Deadly Waves, Gun Heaven, MilSpecTech, This Old Drone, and Unfriendly Skies in their.
- Now someone has been on the inside of the Brotherhood. The objectives and purpose of the Brotherhood have been exposed. Some of the questions are answered. But the truth is even more chilling. The Universal Brotherhood is a sourcebook and adventure for Shadowrun, First Edition.
Издательство: FASA Corporation/Fantasy Productions/Catalyst Game Labs
Серия: Shadowrun
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да/Нет
Описание: Взял за основу релиз группы CaveHermit (nfo оставил, но она не полностью отражает содержимое раздачи), остальное добавил сам, отовсюду. Акцент ставился на 4 и 5 издания, но присутствуют и ранние издания. Качество от идеального (eBook) до убогого (Ч/Б скан, издания 1-3).
A Killing Glare
Arsenal 206 (German) (Equals to the Cannon Companion)
Awakenings New Magic In 2057
Aztlan
Blood In The Boardroom
Bottled Demon
Brainscan
Bug City
California Free State
Cannon Companion
Celtic Double Cross
Character Dossier
Core Rulebook
Core Rulebook
Core Rules Book
Corporate Download
Corporate Punishment
Corporate Security Handbook
Corporate Shadowfiles
Critters (GM Screen Sourcebook)
Cyberpirates
Cybertechnology
DNA-DOA
Dark Angel
Denver - The City of Shadows
Divided Assets
Double Exposure
Dragon Hunt
Dragons of the Sixth World
Dreamchipper
Elven Fire
Eyewitness
Fields of Fire
First Run
GM Screen
GM Screen
Germany Sourcebook
Grimoire - 2nd Edition
Harlequin
Harlequin's Back
Imago
Ivy & Chrome
London Sourcebook
Lone Star
Loose Alliances
Magic In The Shadows
Man & Machine
Matrix
Mercurial
Missions
Mob War
Mr. Johnson's Little Black Book
Native American Nations Vol 1
Native American Nations Vol 2
Neo-Anarchist's Guide to North America
New Seattle
One Stage Before
Paradise Lost
Paranormal Animals of Europe
Paranormal Animals of North America
Portfolio of a Dragon - Dunkelzahn's Secrets
Predator and Prey
Prime Runners
Queen Euphoria
Quick Start Rules
Renraku Arcology - Shutdown
Rigger 2
Rigger 3
Rigger 3 Revised
Rigger Black Book
Seattle Sourcebook
Shadowbeat
Shadowrun Companion (Revised)
Shadows Of Europe
Shadows Of North America
Shadows of Asia
Shadows of Latin America v1.2
Shadows of the Underworld
Shadowtech
Silver Angel (GM Screen Adventure)
Sprawl Maps
Sprawl Sites
Sprawl Survival Guide
State of the Art 2063
State of the Art 2064
Street Samurai Catalog (Revised)
Super Tuesday
Survival of the Fittest
System Failure
Target Awakened Lands
Target Matrix
Target Smuggler Havens
Target UCAS
Target Wastelands
The Grimoire - The Manual of Practical Thaumaturgy
The Neo-anarchists Guide To Real Life
Threats
Threats 2
Tir Tairngire
Tir na nOg
Total Eclipse
Underworld Sourcebook
Universal Brotherhood
Virtual Realities
Virtual Realities 2.0
Wake of the Comet
Year of the Comet
Shadowrun 4:
Best Served Cold
10 Gangs
10 Jackpointers
10 Mercs
A Dark and Stormy Night
A Fork in Fates Path
A Very Bad Day
A Walk in the Park
An Ounce of Prevention
Anarchy Subsidized
Arsenal
Arsenal (Second Printing)
Arsenal Errata
Assassin Nation (Buried Underground, Part 5)
Attitude
Augmentation
Augmentation (Second_Printing)
Back In Business
Backlash
Bad Moon Rising in the East
Best Served Cold
Block War
BoardRoom Backstabs - Damage Control
Boardroom Backstabs 2 - Sacrificial Limb
Brothers United (Artifact Rush, Part 4)
Burn (Buried Underground, Part 4)
Burning Bridges
By Any Means Necessary
Career Path
Chasing the Dragon
Colombian Subterfuge
Conspiracy Theories
Contacts and Adventures
Copycat Killer
Core Book (Optimized)
Core Book (Optimized) Errata v.1.8
Core Rules Book - 20th Anniversary
Corporate Guide
Corporate Enclaves
Corporate Intrigue
Critical Care
Dawn of the Artifacts 1 Dusk
Dawn of the Artifacts 2 Midnight
Dawn of the Artifacts 3 Darkest Hour
Dawn of the Artifacts 4 New Dawn
Dawn of the Artifacts 5 Artifacts Unbound
Deadly Waves
Demolition Run
Digital Grimoire
Dirty Tricks
Done Deal
Double Cross
Duplicity
Election Day (Buried Underground, Part 6)
Elevator Ride to Hell
Elven Blood
Emergence
Euro War Antiques
Everyone's Your Friend
Extraction (Artifact Rush, Part 1)
Feral Cities
Firestorm
Firing Line
Fistful of Credsticks
Food Poisoning
For Whom the Bell Tolls
FORCEd RECON
Free Taiwan
Ghost Cartels
GM Screen
GM's Screen Large
GM's Screen Tables
Gun Heaven
Gun Heaven 2
Happenstance
Hard Target (Artifact Rush, Part 3)
Harvest Time
Hazard Pay
Hiding in the Dark (Buried Underground, Part 1)
Hubris and Humility
In and Out
Jacknifed
Jet Set
Keys to the Asylum
Knight At The Opera
Lost and Found
Magical Societies
Manhattan The Rotten Apple
Mil Spec Tech
Mil Spec Tech 2
Mission Briefing
Monkeywrench
Montreal 2074
New York City Character Creation and Transfer Guide
On A Silver Platter (Buried Underground, Part 3)
On the Run
Parabotany
Parageology
Parazoology
Parazoology 2
Parliament of Thieves
Patient Zero
Primal Forces
Prodigal Son
Rally Cry (Buried Underground, Part 2)
Ready, Set, Gogh!
Rigger 4
Rising Sin
Romero and Juliette (Artifact Rush, Part 5)
Runner Havens
Runner's Companion
Runner's Companion (Second_Printing)
Runner's Toolkit
Runner's Toolkit - Anatomy Of A Shadowrun
Runner's Toolkit - Compiled Tables
Runner's Toolkit - Contacts Adventures and Sprawl Sites
Runner's Toolkit - On The Run
Runner's Toolkit - Quick Reference Sheets
Running Wild
Safehouses
Seattle 2072
Shadowrun 2050
Shadowrun 4th Ed. - Quick-Start Rules
Showcase (Artifact Rush, Part 6)
Sim Dreams and Nightmares
Sixth World Alamanac
Smugglers Blues (Artifact Rush, Part 2)
Something Completely Different
Spin Control
Sprawl Sites - High Society and Low Life
Sprawl Sites North America
Sprawl Wilds
Spy Games
State Of The Art 2073
Storm Front
Street Legends
Street Legends Home Edition
Street Legends Supplemental
Street Magic
Strings Attached
Take Out Service
The Clutch of Dragons
The FLip Side
The Gambler
The Grab
The Land of Promise
The Twilight Horizon
The Way Of The Adept
The Way of the Samurai
This Old Drone
This Old Drone (Revised)
Thrash the Body Electric
Through A Rose Colored Display Link
Tunnel Vision
Twist and Insult
Unfriendly Skies
Unwired
Unwired (Second Print)
Unwired Errata
Used Car Lot
Vice
War!
Wetwork Pure and Simple
Winter Wonderland
Shadowrun 5:
10 Terrorists
A Holy Piece of Wetwork
A Little Wetwork
Aetherology
Alphaware Instruction Sheet - Start Here
Amber Waves of Grain
Anarchy
Anarchy (Prototype)
Ancient Rumblings
Bloody Business
Boardroom Backstabs 3 - Battle of Manhattan
Book of the Lost
Boundless Mercy (Missions Compilations)
Bullets & Bandages
Character Cards
Chasin' the Wind
Chrome Flesh
Collective Action
Core Rulebook (1st Print)
Core Rulebook (2nd Print)
Core Rulebook (Master Index Edition)
Core Rulebook - Errata
Court of Shadows
Coydog
Coydog Record Sheet
Coyotes
Critic's Choice
Cutting Aces
Data Trails
Data Trails (Alt)
Denver Adventure 1 - Serrated Edge
Denver Adventure 2 - False Flag
Denver Adventure 3 - Ripping Reality
Do No Harm
Edge of Now
Emerald Shadows
Falling Angels
Fire & Frost Excerpt
Forbidden Arcana
Friendship is Tragic
Gang Card
Gentry
Gentry Record Sheet
GM Screen and Character Ref Sheet
Gone Long Gone
Gun H(e)aven 3
Hard Targets
Hardpoint
Hardpoint Record Sheet
Healing the Sick
Hong Kong Neon Contrails
Howling Shadows
Instructions (This is where it all starts!)
Jumping Ship
Killing Pawn
Lethal Forces
Liberation
Lockdown
London Falling
Map Cards
Map Reference Card
Maps
Market Panic
Ms Myth Booklet
Ms Myth Record Sheet
Plots and Paydata
Poster and Map
QSR Character Sheet Coydog
QSR Character Sheet Gentry
QSR Character Sheet Hardpoint
QSR Character Sheet Ms Myth
QSR Character Sheet Sledge
Quick Start Rules
Rigger 5.0
Rigger 5.0 (Alt)
Rules of the Street
Ruling the Queen City
Run & Gun
Run & Gun Errata
Run Faster
Seattle Box Instruction Sheet
Seattle Sprawl Map
Shadow Spells
Shadows in Focus - Cheyenne
Shadows in Focus - City by Shadow - Butte
Shadows in Focus - City By Shadow - Metropole
Shadows in Focus - Sioux Nation
Shadows in Focus - Sioux Nation - Counting Coup
Shadows in Focus - Sioux Nation - Starving the Masses
Shadows in Focus City by Shadow San Francisco Metroplex
Sledge
Sledge Record Sheet
Special Investigation Unit
Splintered State
Stolen Souls
Street Grimoire
Street Grimoire Errata
Take a Chance
Tangled Threads
Ten Fifty-Seven
The Assassin's Primer
The Complete Trog
The Deck Job
Tick Tock
UnCONventional Warfare
While the City Sleeps
Windy City Chaos
Cards:
Alphaware Cards
Gear Cards Series 1
Gun H(e)aven 3 Cards (SR5 Stats)
Spell Cards Series 1
Fiction:
2XS - Nigel Findley
99 Bottles - Rusty Childers
A Fistful of Data - Stephen Dedman
Aftershock - Jean Rabe & John Helfers
Another Rainy Night - Patrick Goodman
Beyond the Pale - Jak Koke
Big Dreams - R.L. King
Black Madonna - Carl Sargent & Marc Gascoigne
Blood Sport - Lisa Smedman
Born to Run - Stephen Kenson
Borrowed Time - R. L. King
Burning Bright - Tom Dowd
Burning Time, The - Stephen Kenson
Changeling - Chris Kubasik
Choose Your Enemies Carefully - Robert N. Charrette
Clockwork Asylum - Jak Koke
Crimson - Kevin Czrnecki
Crossroads - Stephen Kenson
Dark Resonance - Phaedra Weldon
Dead Air - Jak Koke
Deniable Assets - Mel Odom
DocWagon 19 - Jennifer Brozek
Drops of Corruption - Jason M. Hardy
Fade to Black - Nyx Smith
Fallen Angels - Stephen Kenson
Find Your Own Truth - Robert N. Charrette
Fire & Frost - Kai O'Connal
Forever Drug, The - Lisa Smedman
Headhunters - Mel Odom
Hell on Water - Jason Hardy
Hong Kong - Mel Odom
House of the Sun - Nigel Findley
Into the Shadows - Jordan K. Weisman
Just Compensation - Robert N. Charrette
Lone Wolf - Nigel Findley
Lucifer Deck, The - Lisa Smedman
Neat - Russell Zimmerman
Never Deal with a Dragon - Robert N. Charrette
Never Trust an Elf - Robert N. Charrette
Night's Pawn - Tom Dowd
Nosferatu - Carl Sargent & Marc Gascoigne
Nothing Personal - Olivier Gagnon
Poison Agendas - Stephen Kenson
Preying for Keeps - Mel Odom
Psychotrope - Lisa Smedman
Ragnarock - Stephen Kenson
Run Hard, Die Fast - Mel Odom
Sail Away, Sweet Sister - Patrick Goodman
Shadowboxer - Nick Pollotta
Shadowplay - Nigel Findley
Shadowrun Returns Anthology - J. C. Hutchins & Patrick Goodman
Shaken (No Job Too Small) - Russell Zimmerman
Spells & Chrome - John Helfers
Steel Rain - Nyx Smith
Stranger Souls - Jak Koke
Streets of Blood - Carl Sargent & Marc Gascoigne
Striper Assassin - Nyx Smith
Tails You Lose - Lisa Smedman
Tarot Anthology - Drawing Destiny - John Helfers
Technobabel - Stephen Kenson
Terminus Experiment, The - Jonathon E. Bond & Jak Koke
Vladivostok Gauntlet, The - Olivier Gagnon
Who Hunts the Hunter - Nyx Smith
Wolf & Buffalo - R. L. King
Wolf & Raven - Michael A. Stackpole
World of Shadows - John Helfers
Worlds Without End - Caroline Spector
Misc:
Downtown Militarized Zone (2nd Edition)
High Tech & Low Life - The Art of Shadowrun
SR3 to SR4 Conversion Guide
SR5 Character Conversion Guide
Shadow Talker List
Shockwaves
BattleRun - Best Ever - An Eighth World Adventure
Scene it All Before
You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be.
These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
Note: This product presents the guns with their Shadowrun, Twentieth Anniversary Edition stats.
Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive.
This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to reference stats at the game table while illustrating what they're driving, piloting or riding. With selections from a range of Shadowrun, Twentieth Anniversary Edtion products, this deck will prepare you for some serious moving violations.
Designed to make game play simpler, more colorful and more fun, Shadowrun Weapon Cards contain pictures and Shadowrun, Fourth Edition stats for a whole range of guns, making it easy for players and gamemasters to reference at the game table. These cards also bring the Sixth World to life through full-color art for each piece of gear. This deck contains 54 guns for use with Shadowrun, Fourth Edition, selected from a range of Shadowrunproducts.
Only sold at 2012 conventions, these cards are now available through DriveThruCards and DriveThruRPG!
Deal them out and start shooting!
Note: Though Shadowrun, Fourth Edition has been superseded by Shadowrun, Fifth Edition, Catalyst is making this deck available on a print-on-demand basis through DriveThru. Also, there is no digital version of this product.
You’ve got the talent. You hopefully have lived long enough to collect a decent amount of nuyen. So show it off! Get a better gun. A bigger boat. A zeppelin that can sneak you across borders where no one thinks to look. All these toys are here, and many, many more. Runner’s Black Book is a shopping catalog for the ambitious and successful runner—and it’s a guide to the weapons, drones, and vehicles that the various forces of the Sixth World may send against you as you sneak through the shadows.
Runner’s Black Book collects material from Shadowrun’s successful PDF line of products, compiling Deadly Waves, Gun Heaven, MilSpecTech, This Old Drone, and Unfriendly Skies in their entirety, along with updated art and information. On top of that, the book includes new pieces of gear developed specifically for this volume, including the punishing Kriss X Submachine Gun and small, smooth TPP light pistol. Each piece of gear is accompanied by a full color illustration providing a look at the item’s complete details and features.
Runner’s Black Book is for use with Shadowrun, Twentieth Anniversary Edition.
Asking a shadowrunner if they really need another gun is like asking someone if they need all that oxygen floating around them. Are you ever going to use all that air? Maybe not. But you’re sure as hell not going to be one of those suckers who’s going to be caught short. RUNNER’S BLACK BOOK 2074 is about options, giving runners more choices of guns, weapons, vehicles, and other gear so that they can build a load out that suits them. Whether they want bleeding-edge gear built for those fighting the world’s latest wars or classic vehicles that have stood the test of time—or old crap they can get for cheap—RUNNER’S
BLACK BOOK 2074 has what they need. Collecting gear from digital products Gun H(e)aven 2, Used Car Lot, MilSpec Tech 2, and Euro War Antiques along with exclusive material for this book, RUNNER’S BLACK BOOK 2074 contains full-color illustrations, detailed descriptions, and complete game statistics for each item. It’s an essential resource for runners looking to do some shopping—or to learn more about the guns that might be pointed at them in the near future.
RUNNER’S BLACK BOOK 2074 requires Shadowrun, Twentieth Anniversary Edition.
Wanting revenge against Evo, he teams up with a group of shadowrunners, influencing them to take runs against the megacorporation. During one such run, they determine that Evo is retrieving an arcane artifact from a dig site located in Salish-Shidhe territory. Lucas convinces his team to take the initiative and either stop the dig or steal the artifact. But when a team member double-crosses Lucas and the others, he must race against time to discover the true masterminds behind this shadowrun…and stop the thief before they escape with both the artifact and Lucas’s last chance for redemption…
CAT27801 Choose Your Enemies Carefully - Secrets of Power Volume 2 by Robert N Charrette
CAT27802 Find Your Own Truth - Secrets of Power Volume 3 by Robert N Charrette
CAT27803 Night's Pawn by Tom Dowd
CAT27804 Never Trust an Elf by Robert N Charrette
CAT27805 Striper Assassin by Nyx Smyth
CAT27806 Worlds Without End by Caroline Spector
CAT27807 Burning Bright by Tom Dowd
CAT27808 Fade To Black by Nyx Smyth
CAT27809 Just Compensation by Robert N Charrette
CAT27810 Dead Air by Jak Koke
CAT27811 Steel Rain by Nyx Smyth
CAT27813 Shadowboxer by Nick Pollotta
CAT27814 Stranger Souls - Dragon Heart Saga 1 by Jak Koke
CAT27815 Technobabel by Stephen Kenson
CAT27816 Blood Sport by Lisa Smedman
CAT27817 Clockwork Asylum - Dragon Heart Saga 2 by Jak Koke
CAT27818 Crossroads by Stephen Kenson
CAT27819 Psychotrope by Lisa Smedman
CAT27822 Ragnarock by Stephen Kenson
CAT27823 The Forever Drug by Lisa Smedman
CAT27824 The Burning Time by Stephen Kenson
CAT27825 Tails You Lose by Lisa Smedman
CAT27827 Drops of Corruption by Jason M Hardy
CAT27828 Poison Agendas by Stephen Kenson
CAT27829 Aftershock by Jean Rabe & John Helfers
CAT27830 Fallen Angels by Stephen Kenson
CAT27832 A Fistful of Data by Stephen Dedman
CAT27833 Headhunters by Mel Odom
CAT27834 Preying for Keeps by Mel Odom
CAT27835 Run Hard, Die Fast by Mel Odom
CAT27836 Who Hunts the Hunter by Nyx Smith
It also made for some tough going for a time, and several lost jobs, but lately Vaquita’s gotten her swagger back. Her life may be a little trickier than the average runner’s, but she’s also got some skills she didn’t have before, not to mention new ways of bringing in the danger. And she has the perfect testing ground for her new abilities—the hulking, abandoned Angel Towers Arcology. Filled with squatters, gangs, vicious critters, and certain areas people only talk about in whispers, Angel Towers has enough danger and hidden caches of tech to keep a dozen teams of shadowrunners busy. And with her small, new team, Vaquita’s going to use it to not only rebuild her rep, but take it to the next level.
But the arcology’s secrets and dangers go far deeper than Vaquita realizes, and she’ll have to deal with the perils at every turn—as well as the people who put them there.
Ninniniru “Ninn” Tossinn, a troubled private investigator on the run from her past, joins forces with Barega, an elderly Aborigine shaman, to uncover the truth behind the malevolent force – and put themselves on the Cross Slayer’s list. But can they defeat the darkness, survive Sydney’s powerful mana storm, and reach the true heart of the evil threatening the city? Their search takes them from gritty alleys filled with gang symbols and worse to beneath the squatter-filled harbor bridge over shark-infested waters.
As their investigation deepens, soon the Cross Slayer isn’t the only foe stalking them. Ninn and Barega have to put all their trust in each other if they’re going to bring the slayer to justice, uncover the conspiracy behind the murders, and stay alive long enough to do both.
- Другие книги, о котрых я еще не знаю...
Зеленый - Имеется
Красный - Отсутствует
- 03.04.2016 - Добавлены Shadowrun: Deniable Assets, Shadowrun: World of Shadows, Shadowrun: Amber Waves of Grain (Missions 06-02). Переименованы некоторые файлы (исправлены номера релизов).
- 03.07.2016 - Переименовал и переместил огромное множество файлов. Скачавшим раздачу до обновления будет легче удалить все и скачать заново, а то у них будет много дубликатов. Извиняюсь, я перерыл весь интернет, чтоб информация была точной. В сети имеется противоречащая информация, на счет для какого Shadowrun'а предназначена книга. Добавлены Shadowrun: Serrated Edge, Shadowrun: Market Panic, Shadowrun: Wolf & Buffalo, арты с офф. сайта. Число книг понизилось, так как, раньше в подсчетах я учитывал количество таблиц (Sheets), карт (Maps), журналов и прочих (по сути всех файлов с разширением pdf и epub), что, по мне не очень правильно. Удалена дублирующая папка Wallpapers.
- 07.26.2016 - Добавлены Shadowrun: Missions: Prime 1: Killing Pawn, Seattle Sprawl Digital Box Set, Shadowrun Missions: 06-03: Ancients Rumblings, Howling Shadows, Shadowrun Missions: 06-04: Tick Tock.
- 08.22.2017 - Добавлены Rigger 3 Revised, SRM06A-05 - Healing the Sick, SRM06A-06 - Falling Angels, SRM07A-01 - The Deck Job, SRM07A-02 - Collective Action, SRM07A-03 - Special Investigation Unit, SRM07A-04 - Do No Harm, SRM07A-05 - A Little Wetwork, PM002 - A Holy Piece of Wetwork, PM005 - Jumping Ship, Denver Adventure 2 - False Flag, Denver Adventure 3 - Ripping Reality, Metropole, Forbidden Arcana, Run & Gun Errata, Street Grimoire Errata, Big Dreams, Drawing Destiny, Shadowrun Returns Anthology, Anarchy, Anarchy (Prototype), Court of Shadows, Cutting Aces, Book of the Lost, SR5 Core Rulebook (Master Index Edition), The Complete Trog. так же добавлена карта Shadowrun в формате kmz. Другие мелкие изменения.
- 08.26.2017 - Незначительное обновление; добавил SMH2017-01 - Scene it All Before (шуточный первоапрельский релиз), удалил Denver Background (книга была фанатская, не знаю почему она у меня лежала).
- 02.02.2018 - Добавлены Lethal Forces и SRM07A-06 - Windy City Chaos.
https://www.virustotal.com/#/file/6dd95628015196e1617fe261abd1d8ff7235b550e21a396...717710/detection
https://www.virustotal.com/#/file/0947854c96d9a8c064b2d8f38c54a9f514a18717eddab0d...62a030/detection
https://www.virustotal.com/#/file/50773a98079c2cabaf7f52790a46852b1fc8ebe6169e5fd...728286/detection
A list of the English languageShadowrun books, with their SKU numbers.
Sourcebooks[edit]
- Four digit numbers were published by FASA;[1] sometimes prefixed by 'FAS'
- Five digit numbers were published by:
- FanPro: 106××, 250××, and 2600×; sometimes prefixed with 'FPR'
- Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc;[2] sometimes prefixed with 'CAT', 'CGL' or 'CYT'
Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, and Fourth edition is quite different than the first three. Fifth edition builds on the Fourth.
Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.
SKU | ISBN | Rules edition | Release date | In-universe Date | Title | Notes |
---|---|---|---|---|---|---|
7100 | 1-55560-133-2 | 1st | 1989 | 2050 | Shadowrun | Softcover edition |
7101 | 1-55560-110-3 | 1st | 1989 | 2050 | Shadowrun | Hardcover edition |
7102 | 1-55560-115-4 | 1st | 1989 | 2050 | Shadowrun GM Screen | Bundled with the 'Silver Angel' adventure. |
7104 | 1-55560-122-7 | 1st and 2nd | 1989 | 2050 | Street Samurai Catalog | Core weapon rules. The first two printings apply to Shadowrun First Edition. Second and later printings were revised (effectively making this another edition though they have the same catalog and ISBN) to apply to the Second Edition. This revised edition contained the same content but had a number of items that marked as being banned in the second edition.[3] so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.). |
7106 | 1-55560-127-8 | 1st | 1990 | The Grimoire | Core magic rules. | |
7107 | 1-55560-144-8 | 1st | 1991 | Virtual Realities | Core hacking rules. | |
7108 | 1-55560-169-3 | 1st | 1991 | 2052 | Rigger Black Book | Core vehicle and rigger rules. |
7900 | 1-55560-196-0 | 2nd | 1992 | 2053 | Shadowrun Second Edition | Hardcover edition. |
7901 | 1-55560-180-4 | 2nd | 1992 | 2053 | Shadowrun Second Edition | Softcover edition. |
7902 | 1-55560-185-5 | 2nd | 1994 | Shadowrun GM Screen | Bundled with the 'Contacts' sourcebook. | |
7903 | 1-55560-190-1 | 2nd | 1992 | 2053 | Grimoire | Core magic rules updated to Second Edition with content from London Sourcebook', and the Universal Brotherhood books. |
7904 | 1-55560-271-1 | 2nd | 1995 | 2055 | Virtual Realities 2.0 | Core hacking rules. |
7905 | 1-55560-298-3 | 2nd | 1996 | 2057 | Shadowrun Companion: Beyond the Shadows | Core rules supplement: miscellaneous rules; revised edition in 1999. |
7906 | 1-55560-304-1 | 2nd | 1997 | 2055 | Rigger 2 | Core vehicle and rigging rules. |
7000 | - | 3rd | 1998 | 2060 | Shadowrun Third Edition | Limited to 1,000 numbered hardcovers. |
7001, 10660, 25000 | 1-55560-371-8(FASA) 1-932564-46-2(FanPro) | 3rd | 1998 (FASA) 2004 (FanPro) | 2060 | Shadowrun Third Edition | Softcover edition |
7002, 25008 | 1-55560-369-6(FASA) PDF only (FanPro) | 3rd | 1998 (FASA) 2004 (FanPro) | Shadowrun Gamemaster Screen | Bundled with Critters Sourcebook. | |
7003 | 1-55560-383-1(FASA) PDF only (FanPro) | 3rd | 1999 (FASA) 2005 (FanPro) | Shadowrun Quick Start Rules | Simplified Third Edition rules. | |
7126, 10663, 25001 | 1-55560-363-7(FASA) 1-932564-07-1(FanPro) | 3rd | 1999 (FASA) 2004 (FanPro) | 2061 | Man & Machine | Core cyberware rules. |
7905, 10656, 25010 | 1-55560-380-7(FASA) 1-932564-48-9(FanPro) | 3rd | 1999 (FASA) 2004 (FanPro) | 2060 | Shadowrun Companion ('revised) | Core rules supplement containing miscellaneous rules. |
7907, 10658 | 1-55560-358-0(FASA) | 3rd | 1999 (FASA) | 2050 | Magic in the Shadows | Core magic rules. |
7908, 10659 | 1-55560-375-0(FASA) 1-932564-14-4(FanPro) | 3rd | 2000 (FASA) 2003 (FanPro) | 2061 | Cannon Companion | Core weapon rules |
7909 | 1-55560-401-3 | 3rd | 2000 | 2061 | Matrix | Core hacking rules. |
7910, 10662 | 978-1-555604-02-8(FASA) 978-1-932564-04-4(FanPro) | 3rd | 2001-04 (FASA) 2003-09-01 (FanPro) | 2061 | Rigger 3 | Core vehicle and rigging rules. FanPro version is a Revised Edition. It is called Rigger 3 Revised. |
26000 | 1-932564-66-7(FanPro) 978-0-9792047-8-4(Catalyst) | 4th | 2005-10 (FanPro) 2008-02 (Catalyst) | 2070 | Shadowrun Fourth Edition | Core rulebook. |
26001 | 4th | 2070 | Shadowrun Fourth Edition | Core limited edition with a print run of 1,000 numbered copies. | ||
2600A | 978-1-934857-31-1 | 4th | 2009-08 | 2072 | Shadowrun Fourth Edition, 20th Anniversary | Revised core rules with references to previously published Fourth edition books, index, with additional art and fiction |
2600LE | 4th | 2072 | Shadowrun Fourth Edition, 20th Anniversary | Print run limited to 1,500 numbered copies. | ||
26002 | 1-932564-64-0 | 4th | 2006-12 | Shadowrun Gamemaster's Screen | with contacts and adventure guidelines | |
SR4QS 26FRP12 | PDF only Booklet | 4th | 2011-02-10 2012-06-18 | Quick Start Rules | Simplified rules for 4th Edition and for 20th Anniversary Edition. The first one contains the Food Fight 4.0 Introductory Scenario, the second one is made for Free RPG Day 2012 and it contains the A Night on the Town scenario. | |
PDF only | 3rd & 4th | 2005 | SR3 to SR4 Character Conversion Guide | The rules of the third and fourth editions are significantly different, however the designers created a converter. This solution is not perfect, so they advise to create a new character from scratch. | ||
26004 & 26001 | 1-932564-67-5(FanPro) 978-1-934857-11-3(Catalyst) | 4th | 2006-12 (FanPro) 2008-09 (Catalyst) | 2070-04-11 | Street Magic | Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire. |
26002 | 978-0-9792047-7-7 | 4th | 2008-01 | 2070-08-20 | Augmentation | Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware and body modification. |
26003 | 978-1-934857-05-2 | 4th | 2008-01 | 2071-04-20 | Arsenal | Core gear rulebook. Expanded combat rules and details on weapons, implants, drones, and more. |
26004 | 978-1-934857-08-3 | 4th | 2008-08-23 | 2071-05-09 | Unwired | Core Matrix rulebook with expanded hacking rules. |
26005 | 978-1-934857-09-0 | 4th | 2008-08-23 | 2071-07-15 | Runner's Companion | Miscellaneous rules |
26600 | PDF only | 4th | 2008-11-14 | 2070 | Digital Grimoire | Core rules supplement. Classified as part of the 'supplement' line. Additional magic rules that expand Street Magic. |
26S001 | PDF only | 4th | 2010-10-29 2013 | 2072-07-30 | This Old Drone | Supplement on drones. Classified as part of the 'supplement' line. The second date is for the Revised version. |
26S002 | PDF only | 4th | 2011-01-22 | 2073-02-20 | Mil Spec Tech | Supplement on vehicles. |
26S006 | PDF only | 4th | 2011-12-20 | 2073-12-14 | State of the Art: 2073 | |
26S007 | PDF only | 4th | 2011-04-27 | 2072-08-30 | Way of the Adept | Part of the 'Shadowrun Options' line. |
26S009 | PDF only | 4th | 2011-05-27 | 2072-09-12 | Unfriendly Skies | |
26S010 | PDF only | 4th | 2011-06-11 | 2073-06-15 | Gun Heaven | Released before Gun Heaven 2, but in-game dated to few months later. |
26S011 | PDF only | 4th | 2011-07-02 | 2073-07-23 | Deadly Waves | A supplement detailing water vehicles. |
26S013 | PDF only | 4th | 2012-02-15 | 2074-08-28 | Safehouses | |
26S016 | PDF only | 4th | 2012-05-16 | 2072-11-29 | Gun Heaven 2 | This was supplement was released after Gun Heaven, but in-game dated to few months earlier. |
26S017 | PDF only | 4th | 2013-01-12 | The Way of the Samurai | A supplement in the 'Shadowrun Options' line. | |
26S018 | PDF only | 4th | 2013-05-30 | Euro War Antiques | ||
26S019 | PDF only | 4th | 2012-06-13 | 2074-02-28 | Used Car Lot | A supplement detailing vehicles. |
26S021 | PDF only | 4th | 2012-07-24 | 2074-07-27 | Mil Spec Tech 2 | A supplement detailing military vehicles and weapons. |
26S027 | PDF only | 4th & 5th | 2014-06-02 | 2076[4] | Bullets & Bandages | A supplement concerning field medicine. |
26S040 | PDF only | 4th & 5th | 2013-12-14 | 2075[5] | Gun H(e)aven 3 | |
26S0404A | PDF only | 4th | 2013-12-27 | 2075[6] | Gun H(e)aven 3 Weapon Cards (SR4A Stats) | These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3. |
26S0405 | PDF only | 5th | 2013-12-27 | 2075[7] | Gun H(e)aven 3 Weapon Cards (SR5 Stats) | These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3. |
26104 | 978-1-936876-11-2 | 4th | 2011-09-14 | Runner's Black Book | Collecting 'This Old Drone', 'MilSpec Tech', 'Unfriendly Skies', 'Gun Heaven' and 'Deadly Waves' with some new material. | |
26105 | 978-1-936876-26-6 | 4th | 2012-09-26 | 2074 | Runner's Black Book 2074 | Collecting 'Gun H(e)aven 2', 'Used Car Lot', 'MilSpec Tech 2' and 'Euro War Antiques ' with some new material. |
27000 | 978-1-936876-51-8English 978-3-941976-67-2German | 5th | 2013-09-25 | 2075[8] | Shadowrun, Fifth Edition | |
27000LE | 978-1-936876-70-9English 978-3-941976-68-9German | 5th | 2013-09-28 | 2075[8] | Shadowrun, Fifth Edition | An edition limited to 1,000 numbered copies |
27050 | 978-1-936876-91-4 | 5th | 2013-11-09 | 2075 | Shadowrun Gamemaster's Screen | |
27QSR | PDF only | 5th | 2013-07-09 | Shadowrun Quick Start Rules | Simplified 5th Edition rules | |
27CCG | PDF only | 4th & 5th | 2013-07-16 | Character Conversion Guide | The rules of the fourth and fifth editions are not significantly different, so the designers created a converter. | |
27002 | 978-1-936876-55-6 | 5th | 2014-04-09 | 2075[9] | Run & Gun | The core combat rulebook. |
27003 | 978-1-936876-63-1 | 5th | 2014-06-30 | 2075[10] | Street Grimoire | A core magic rulebook with new magic rules with new traditions, spells, adept powers and spirits. |
27004, 27400S | 978-1-941582-86-2 978-1-942487-55-5 | 5th | 2015-02-18 2017-03-22 | 2076[11] | Run Faster | Core character rulebook with miscellaneous rules. Second Catalog Nr, ISBN and publish date is for the Second printing, which has corrections and different cover page too. |
27007 | 978-1-941582-99-2 | 5th | 2015-12-17 | Rigger 5.0 | Core rigger handbook with miscellaneous rules and gears. | |
27008 | 978-1-942487-51-7 | 5th | 2016-05-24 | Howling Shadows | Core critter handbook. | |
27009 | 978-1-942487-54-8 | 5th | 2016-07-22 | Court of Shadows | Alternate setting sourcebook emphasizing the magic and intrigue of the Seelie Court. | |
27011 | 978-1-942487-65-4 | 5th | 2017-05-02 | Forbidden Arcana | Advanced Magic Rulebook. | |
7103 | 1-55560-119-7 | 1st | 1989 | 2050 | Sprawl Sites | A supplement detailing locations, contacts and adventure hooks in Seattle. |
7105 | 1-55560-123-5 | 1st | 1990 | 2051 | Paranormal Animals of North America | |
7109 | 1-55560-159-6 | 1st | 1992 | 2052 | Shadowbeat | A guide to pop culture, pro sports and media. |
7110 | 1-55560-156-1 | 1st | 1992 | 2052 | Shadowtech | Expanded cyberware and bioware. |
7112 | 1-55560-199-5 | 2nd | 1993 | 2053 | Paranormal Animals of Europe | |
7113 | 1-55560-211-8 | 2nd | 1993 | 2054 | Corporate Shadowfiles | A guide to corporations.. |
7114 | 1-55560-223-1 | 2nd | 1994 | 2055 | Fields of Fire | Mercenaries, military gear, weapons and vehicles. |
7115 | 1-55560-230-4 | 2nd | 1994 | 2054 | Lone Star | Details on the law enforcement corporation Lone Star Security. |
7116 | 1-55560-252-5 | 2nd | 1994 | 2055 | Prime Runners | Descriptions and stats for high-profile non player characters. |
7117 | 1-55560-253-3 | 2nd | 1995 | 2056 | Bug City | A supplement devoted to Chicago, a city now taken over by bug spirits. |
7118 | 1-55560-261-4 | 2nd | 1995 | 2055 | Corporate Security Handbook | A guidebook to security technology. |
7119 | 1-55560-267-3 | 2nd | 1995 | 2056 | Cybertechnology | A guide to cyberware |
7120 | 1-55560-273-8 | 2nd | 1995 | 2057 | Awakenings | A guide to magic. |
7121 | 1-55560-290-8 | 2nd | 1996 | 2057 | Threats | A guide to dangerous organizations. |
7122 | 1-55560-306-8 | 2nd | 1996 | 2057 | Portfolio of a Dragon: Dunkelzahn's Secrets | The last will of the great dragon Dunkelzahn. |
7123 | 1-55560-315-7 | 2nd | 1997 | 2058 | Underworld Sourcebook | A guide to the criminal underworld. |
7124 | 1-55560-301-7 | 2nd | 1997 | 2059 | Cyberpirates | Details on the Caribbean League, the Philippines, West Africa and pirates. |
7201 | 1-55560-111-1 | 1st | 1990 | 2051 | Seattle Sourcebook | The first Seattle sourcebook. |
7202 | 1-55560-130-8 | 1st | 1991 | 2052 | Native American Nations Volume One | |
7203 | 1-55560-131-6 | 1st | 1991 | 2052 | London Sourcebook | A guide to London and information on other British sprawls, the countryside of United Kingdom and Tír na nÓg, formerly known as Ireland. |
7204 | 1-55560-186-3 | 1st | 1993 | 2054 | Germany Sourcebook | A guide to the Allied German States. |
7206 | 1-55560-135-9 | 1st | 1990 | 2052 | Neo-Anarchists Guide to North America | |
7207 | 1-55560-158-8 | 1st | 1991 | 2052 | Native American Nations Volume Two | |
7208 | 1-55560-165-0 | 2nd | 1992 | 2053 | Neo-Anarchists Guide to Real Life | |
7209 | 1-55560-193-6 | 2nd | 1996 | 2057 | California Free State | |
7210 | 1-55560-197-9 | 2nd | 1993 | 2054 | Tir Tairngire | A guide to Tír Tairngire, an elven nation located in former Oregon. |
7211 | 1-55560-209-6 | 2nd | 1993 | 2054 | Tír na nÓg | A guide to the former Ireland. |
7212 | 1-55560-236-3 | 2nd | 1994 | 2055 | Denver: The City of Shadows | A boxed set guide to the city of Denver. |
7213 | 1-55560-257-6 | 2nd | 1995 | 2056 | Aztlán | A guide to Aztlán, formerly known as Mexico. |
7214 | 1-55560-314-9 | 2nd | 1997 | 2058 | Target: UCAS | A guidebook detailing the political system of the UCAS, Boston, Chicago and Detroit. |
7215 | 1-55560-341-6 | 2nd | 1998 | 2059 | Target: Smuggler Havens | A guidebook to New Orleans and Vladivostok and smuggling hotspots. |
7216, 10657, 25009 | 1-55560-342-4(FASA) 3-89064-657-3(FanPro) | 3rd | 1999 (FASA) 2005 (FanPro) | 2060 | New Seattle | A guidebook to Seattle in the year 2060. |
7219 | 1-55560-476-5 | 3rd | 2000 | 2061 | Target: Matrix | |
7125 | 1-55560-362-9 | 3rd | 1999 | 2061 | Corporate Download | A guide to corporations. |
7127, 10650 | 1-55560-390-4(FASA) 3-89064-650-6(FanPro) | 3rd | 2000 (FASA) 2003 (FanPro) | 2061 | Year of the Comet | A guide to the year 2061, one of the most eventful in Third Edition. |
10651 | 3-89064-651-4 | 3rd | 2003-09 | 2062 | Target: Awakened Lands | A guidebook on Australia and on magical sites worldwide. |
10652 | 1-55560-426-9(FASA) 3-89064-652-2(FanPro) | 3rd | 2002 (FASA) 2003 (FanPro) | 2062 | Threats 2 | A guidebook to individuals and groups antagonistic to player characters. |
10653 | 3-89064-653-0 | 3rd | 2003 | 2062 | Target: Wastelands | A guidebook on various ecodisasters and naturally inhospitable places. |
10655, 25015 | 3-89064-655-7 1-932564-62-4 | 3rd | 2003 2004 | 2062 | Shadows of North America | A guidebook to North America in 2062. |
10664, 25013 | 1-932564-42-X(FanPro) | 3rd | 2004 (FanPro) | 2063 | State of the Art: 2063 | A guidebook with new rules for genetic engineering, new magic, mercenary work, security measures, and pop culture in the year 2062.. |
10666 | 3-89064-666-2 | 3rd | 2003-10-01 | 2063 | Dragons of the Sixth World | A guidebook with dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2. |
10667 | 1-932564-00-4 | 3rd | 2004-02-01 | 2063 | Sprawl Survival Guide | A guidebook details on everyday life in 2063 with expanded lifestyle rules. |
10673 | 1-932564-01-2 | 3rd | 2003 | 2064 | Shadowrun Character Dossier | 16 page character record sheets. |
25002 | 1-932564-10-1 | 3rd | 2003 | 2063 | Shadows of Europe | A guidebook with details on Europe in 2063. |
25003 | 1-932564-13-6 | 3rd | 2004 | 2064 | Mr. Johnson's Little Black Book | A collection of NPC contacts and rules for reputation. |
25004 | 1-932564-43-8 | 3rd | 2004 | 2064 | State of the Art: 2064 | A guidebook with fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year 2063. |
25006 | 1-932564-44-6 | 3rd | 2005 | 2064 | Loose Alliances | A guidebook with details on factions in Shadowrun, new rules for certain groups and expanded rules for Divination metamagic. |
25007 | 1-932564-22-5 | 3rd | 2005 | 2064 | Shadows of Asia | A guidebook with details on Asia and the Indian subcontinent in 2064. |
25011 | 1-932564-51-9 | 3rd | 2005 | 2064 | Shadows of Latin America | Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin Americawould not be published. Plans by the writers to self-publish did not succeed, and several writers made their final drafts available for non-commercial use. |
25014 | 1-932564-55-1 | 3rd | 2005 | 2064 | System Failure | Fiction and adventures leading up to the end of the Shadowrun Third Edition and the second Matrix crash. |
26005 | 1-932564-68-3 | 4th | 2006 | 2070 | Runner Havens | A guidebook describing Seattle and Hong Kong, and to a lesser extent Caracas, Istanbul, Hamburg and Cape Town. |
26101 | 978-1-934857-44-1 | 4th | 2009-09-16 | 2072 | Running Wild | A 'Core supplement' for the Fourth Edition. |
26201 | 978-1-934857-00-7 | 4th | 2008-02-20 | 2071 | Corporate Enclaves | A guidebook with details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan. |
26202 | 978-1-934857-12-0 | 4th | 2009-01-01 | 2071 | Feral Cities | A guidebook covering Chicago and Lagos and less detailed information on Bogota, GeMiTo, Geneva, Karavan, and Sarajevo. |
26203 | 978-1-934857-45-8 | 4th | 2010-03-03 | 2072 | Vice | A guidebook to organized crime. |
26240 | 978-1-934857-58-8 | 4th | 2009-11-11 | 2072 | Seattle 2072 | An updated Seattle sourcebook. |
26602 | PDF only | 4th | 2009-03-21 | 2071 | The Rotten Apple: Manhattan | This setting is a crucial part of the New York City Shadowrun Missions campaign (SRM03XX). This 32-page volume serves as a guide to players so that they can prepare their characters to deal with the finer details of the setting. |
26221 | 978-1-934857-63-2 | 4th | 2010-06-01 | 2072-05-09 | Corporate Guide | A guidebook to corporations. |
26301 | 978-1-932564-86-0 | 4th | 2007 | 2070 | Emergence | A guidebook partly composed of a setting framework and partly describing an overall plot. |
26302 | 978-1-934857-06-9 | 4th | 2009-01-21 | 2071 | Ghost Cartels | A work partly describing setting and partly a campaign framework). |
26205 | 978-1-934857-82-3 | 4th | 2010-10-20 | 2072 | Sixth World Almanac | A guidebook with briefs on many (but not all) countries. |
26241 | 978-1-934857-22-9 | 4th | 2011-04-27 | 2073 | Attitude | A guidebook to media, professional sports, BTL (virtual reality), media piracy, clothing and accessories. |
26206 | 978-1-934857-68-7 | 4th | 2011-02-02 | 2073 | War! | A guidebook describing the conflict between the Aztlan and Amazonia, the war-torn city of Bogotá and overviews on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council. |
26207 | 978-1-936876-06-8 | 4th | 2011-05-18 | 2073 | Spy Games | An updated Denver location sourcebook. |
26208 | 978-1-934857-90-8 | 4th | 2012-01-25 | 2073 | Conspiracy Theories | |
26209 | 978-1-934857-94-6 | 4th | 2011-08-03 | Street Legends | A guidebook with descriptions of NPCs of the Sixth World, with their gaming stats. | |
26S015 | PDF only | 4th | 2012-01-02 | Street Legends Supplemental | ||
26APR3p | PDF only | 4th | 2012-04-01 | Street Legends: Home Edition | Some funny NPCs. You can be April's Fool if you use them. | |
26APR13 | PDF only | 4th | 2013-04-01 | Rigger 4 | Some funny vehicles. You can be April's Fool if you use them. | |
26S014 | PDF only | 4th | 2012-06-15 | Magical Societies | ||
26S003 | PDF only | 4th | 2011-03-11 | Parazoology | A Shadowrun Critter Supplement. | |
26S012 | PDF only | 4th | 2012-04-17 | Parabotany | A Shadowrun Flora Supplement. | |
26S020 | PDF only | 4th | 2012-11-27 | Parageology | ||
26S024 | PDF only | 4th | 2013-03-13 | Sim Dreams & Nightmares | A guide to simsense. | |
26S026 | PDF only | 4th | 2012-12-18 | Montreal 2074 | ||
26S035 | PDF only | 5th | 2013-12-14 | 2075[12] | Coyotes | A sourcebook which describes human smuggling. |
26S032 | PDF only | 4th & 5th | 2014-11-29 | 2076[13] | Aetherology | A sourcebook for metaplans. |
26S048 | PDF only | 5th | 2014-09-25 | 2076[14] | Shadow Spells | A sourcebook for spells. |
26S033 | PDF only | 4th | 2013-08-28 | Parazoology 2 | ||
26S034 | PDF only | 4th | 2013-02-25 | 2075-06-15 | 10 Mercs | |
26S043 | PDF only | 5th | 2015-02-17 | 2077[15] | Shadows in Focus: Cheyenne | A guide to the Cheyenne sprawl in the Sioux Nation. |
26S038 | PDF only | 5th | 2016-10-22 | Shadows in Focus: City by Shadow: Metrópole | A guide to the Metrópole sprawl. | |
26S042 | PDF only | 5th | 2015-01-06 | 2076[16] | Shadows in Focus: Sioux Nation | |
26210 | 978-1-936876-20-4 | 4th | 2012-06-20 | Hazard Pay | A guidebook describing extreme environments including deserts, cold areas, underseas, and outer space. | |
26211 | 978-1-936876-23-5 | 4th | 2012-09-05 | The Clutch of Dragons | A sourcebook about dragons. | |
26212 | 978-1-936876-29-7 | 4th | 2012-12-15 | Dirty Tricks | A sourcebbok about politics in the Sixth World. | |
26213 | 978-1-936876-50-1 | 4th | 2013-03-13 | 2075[17] | Storm Front | A sourcebook with setting information and a campaign framework. |
26100 | 978-1-934857-43-4 | 4th | 2011-08-17 | Runner's Toolkit | A boxed supplement to the core game that includes a game-master's screen, a starter adventure and quick-reference cards. | |
26504 | PDF only | 4th | 2010-02-15 | 10 Gangs | Profiles of ten famous gangs. | |
26651 | PDF only | 4th | 2010-03-01 | 2072 | 10 Jackpointers | Profiles of ten famous shadowrunners. |
26230 | 978-1-936876-44-0 | 4th | 2012-09-19 | 2050 | Shadowrun 2050 | A historical setting sourcebook, updating the world of 2050 for 4th edition 20th anniversary rules. |
26451 | 978-1-934857-91-5 | 4th | 2012-03-07 | Corporate Intrigue | A campaign book containing both setting information and a campaign framework. | |
26452 | 978-1-936876-01-3 | 4th | 2012-04-04 | Jet Set | A campaign book. | |
27101 | 978-1-936876-92-1 | 5th | 2014-04-23 | 2075 | Beginner Box Set | A boxed supplement to the core game that includes a quick-start guide, a quick adventure and an exploration booklet. |
27102 | 978-1-936876-93-8 | 5th | 2014-04-23 | 2075 | Runner's Toolkit - Alphaware | A boxed supplement to the core game which includes a GMs screen and several maps and six adventures set in Seattle. |
27100X | PDF only | 5th | 2014-01-30 | 2075 | Digital Tools Box | Before the Beginner Box Set and the Runner's Toolkit published, the content of these was published digitally. It contains additionally the excerpt of the Fire & Frost novel. |
7205 | 1-55560-024-7 | 1st | 1990 | Universal Brotherhood | An adventure. | |
7301 | 1-55560-113-8 | 1st | 1989 | DNA/DOA | An adventure. | |
7302 | 1-55560-116-2 | 1st | 1989 | Mercurial | An adventure. | |
7303 | 1-55560-120-0 | 1st | 1989 | Dreamchipper | An adventure. | |
7304 | 1-55560-117-0 | 1st | 1990 | Queen Euphoria | An adventure. | |
7305 | 1-55560-124-3 | 1st | 1990 | Bottled Demon | An adventure. | |
7306 | 1-55560-125-1 | 1st | 1990 | Harlequin | An adventure. | |
7307 | 1-55560-137-5 | 1st | 1991 | Dragon Hunt | An adventure. | |
7308 | 1-55560-151-0 | 1st | 1991 | Total Eclipse | An adventure. | |
7309 | 1-55560-150-2 | 1st | 1992 | Imago | An adventure. | |
7310 | 1-55560-170-7 | 1st | 1991 | Elven Fire | An adventure. | |
7311 | 1-55560-145-6 | 1st | 1991 | Ivy & Chrome | An adventure. | |
7312 | 1-55560-192-8 | 2nd | 1992 | One Stage Before | An adventure. | |
7313 | 1-55560-194-4 | 2nd | 1993 | Dark Angel | An adventure. | |
7314 | 1-55560-195-2 | 2nd | 1993 | A Killing Glare | An adventure. | |
7315 | 1-55560-221-5 | 2nd | 1993 | Celtic Double Cross | An adventure. | |
7316 | 1-55560-232-0 | 2nd | 1994 | Eye Witness | An adventure. | |
7317 | 1-55560-227-4 | 2nd | 1994 | Paradise Lost | An adventure. | |
7318 | 1-55560-233-9 | 2nd | 1994 | Divided Assets | An adventure. | |
7319 | 1-55560-240-1 | 2nd | 1994 | Double Exposure | An adventure. | |
7320 | 1-55560-248-7 | 2nd | 1994 | Harlequin's Back | An adventure. | |
7322 | 1-55560-303-3 | 2nd | 1996 | Super Tuesday! | An adventure. | |
7323 | 1-55560-307-6 | 2nd | 1996 | Shadows of the Underworld | Adventure. | |
7324 | 1-55560-294-0 | 2nd | 1998 | Predator and Prey | An adventure. | |
7325 | 1-55560-181-2 | 2nd | 1997 | Missions | An adventure. | |
7326 | 1-55560-328-9 | 2nd | 1997 | Mob War! | An adventure. | |
7327 | 1-55560-346-7 | 2nd | 1998 | Blood in the Boardroom | An adventure. | |
7328 | 1-55560-347-5 | 3rd | 1998 | Renraku Arcology: Shutdown | An adventure. | |
7329 | 1-55560-323-8 | 3rd | 1999 | First Run | An adventure. | |
7330 | 1-55560-385-8 | 3rd | 2000 | Corporate Punishment | An adventure. | |
7331 | 1-55560-410-2 | 3rd | 2000 | Brainscan | An adventure. | |
10654 | 3-89064-654-9 | 3rd | 2003-06-01 | Wake of the Comet | An adventure. | |
10665 | 3-89064-665-4 | 3rd | 2003 | Survival of the Fittest | An adventure. | |
SRM0001 | PDF only | 3rd | 2004 | Shadowrun Missions: Mission Briefing | First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. | |
SRM0002 | PDF only | 3rd | 2004 | Shadowrun Missions: Demolition Run | Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. | |
SRM0003 | PDF only | 3rd | 2004 | Shadowrun Missions: FORCEd RECON | Third adventure of the Shadowrun Missions campaign 1st season and also the third part of the Seattle Story Arc 1. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0004 | PDF only | 3rd | 2004 | Shadowrun Missions: A Fork in Fate's Path | Forth adventure of the Shadowrun Missions campaign 1st season and also the fourth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. | |
SRM0005 | PDF only | 3rd | 2004 | Shadowrun Missions: A Dark and Stormy Night | Fifth adventure of the Shadowrun Missions campaign 1st season and also the fifth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. | |
SRM0101 | PDF only | 3rd | 2004 | Shadowrun Missions: Double Croos | Sixth adventure of the Shadowrun Missions campaign 1st season and the first part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0102 | PDF only | 3rd | 2004 | Shadowrun Missions: Strings Attached | Seventh adventure of the Shadowrun Missions campaign 1st season and the second part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0103 | PDF only | 3rd | 2004 | Shadowrun Missions: Harvest Time | Eighth adventure of the Shadowrun Missions campaign 1st season and the third part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0104 | PDF only | 3rd | 2004 | Shadowrun Missions: The Gambler | Ninth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0105 | PDF only | 3rd | 2005 | Shadowrun Missions: A Walk In The Park | Tenth adventure of the Shadowrun Missions campaign 1st season and the fifth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0106 | PDF only | 3rd | 2005 | Shadowrun Missions: Lost and Found | Eleventh adventure of the Shadowrun Missions campaign 1st season and the sixth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0107 | PDF only | 3rd | 2005 | Shadowrun Missions: Keys to the Asylum | Twelfth adventure of the Shadowrun Missions campaign 1st season and the seventh part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
SRM0108 | PDF only | 3rd | 2005 | Shadowrun Missions: Duplicity | Thirteenth adventure of the Shadowrun Missions campaign 1st season and the eighth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0109 | PDF only | 3rd | 2005 | Shadowrun Missions: For Whom the Bell Tolls | Fourteenth adventure of the Shadowrun Missions campaign 1st season and the ninth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. | |
26003 | 1-932564-65-9 | 4th | 2006 | On The Run | An adventure not reprinted by CGL, who used the SKU for Arsenal. | |
26400 | 978-1-934857-46-5 | 4th | 2009-08-19 | Dawn of the Artifacts 1: Dusk | An adventure. | |
26401 | 978-1-934857-47-2 | 4th | 2010-03-16 | Dawn of the Artifacts 2: Midnight | An adventure. | |
26402 | 978-1-934857-61-8 | 4th | 2010-10-27 | Dawn of the Artifacts 3: Darkest Hour | An adventure. | |
26403 | 978-1-934857-62-5 | 4th | 2011-10-26 | Dawn of the Artifacts 4: New Dawn | An adventure. | |
26450 | 978-1-934857-75-5 | 4th | 2011-12-07 | Artifacts Unbound | An adventure. | |
26405 | 978-1-934857-77-9 | 4th | 2011-04-02 | Horizon Adventure 1: A Fistful of Credsticks | An adventure. | |
26406 | 978-1-934857-92-2 | 4th | 2011-11-09 | Horizon Adventure 2: Anarchy: Subsidized | An adventure. | |
26407 | 978-1-934857-95-3 | 4th | 2012-02-08 | Horizon Adventure 3: Colombian Subterfuge | An adventure. | |
26453 | 978-1-936876-00-6 | 4th | 2012-05-02 | The Twilight Horizon | A campaign book. | |
26408 | 978-1-934857-93-9 | 4th | 2012-05-09 | Boardroom Backstabs 1: Damage Control | An adventure. | |
27480 | 978-1-936876-72-3 | 4th & 5th | 2013-07-11 | 2075[18] | Sprawl Wilds | A convention missions compilation of four Seattle adventures. |
26601 | PDF only | 4th | 2009-02-11 | Bad Moon Rising in the East | An adventure. | |
26S005 | PDF only | 4th | 2011-09-16 | 99 Bottles | Classified as 'enhanced fiction'. | |
26S022 | PDF only | 4th | 2013-09-13 | Another Rainy Night | Classified as 'enhanced fiction'. | |
26S025 | PDF only | 4th | 2012-09-05 | The Land of Promise | Describes Tír Tairngire. Classified as 'enhanced fiction' Adventure. | |
SRM0201 | PDF only | 4th | 2006 | Shadowrun Missions: Parliament of Thieves | First adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0202 | PDF only | 4th | 2006 | Shadowrun Missions: Best Served Cold | Second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0203 | PDF only | 4th | 2006 | Shadowrun Missions: The Grab | Third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0204 | PDF only | 4th | 2006 | Shadowrun Missions: Thrash the Body Electric | Fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0205 | PDF only | 4th | 2006 | Shadowrun Missions: Through a Rose Colored Display Link | Fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0206 | PDF only | 4th | 2006 | Shadowrun Missions: The Flip Side | Sixth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0207 | PDF only | 4th | 2006 | Shadowrun Missions: An Ounce of Prevenion | Seventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0208 | PDF only | 4th | 2006 | Shadowrun Missions: Chasing the Dragon | Eighth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0209 | PDF only | 4th | 2006 | Shadowrun Missions: Tunnel Vision | Ninth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0210 | PDF only | 4th | 2006 | Shadowrun Missions: Twist and Insult | Tenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0211 | PDF only | 4th | 2006 | Shadowrun Missions: Rising Sin | Eleventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0212 | PDF only | 4th | 2007 | Shadowrun Missions: Winter Wonderland | Twelfth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0213 | PDF only | 4th | 2007 | Shadowrun Missions: Take-Out Service | Thirteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0214 | PDF only | 4th | 2007 | Shadowrun Missions: Wetwork, Pure and Simple | Fourteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0215 | PDF only | 4th | 2007 | Shadowrun Missions: Critical care | Fifteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0216 | PDF only | 4th | 2007 | Shadowrun Missions: Primal Forces | Sixteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0217 | PDF only | 4th | 2007 | Shadowrun Missions: Patient Zero | Seventeenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0218 | PDF only | 4th | 2007 | Shadowrun Missions: A Very Bad Day | Eighteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0219 | PDF only | 4th | 2007 | Shadowrun Missions: By Any Means Necessary | Nineteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0220 | PDF only | 4th | 2007 | Shadowrun Missions: Career Path | Twentieth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0221 | PDF only | 4th | 2007 | Shadowrun Missions: Happenstance | Twenty-first adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0222 | PDF only | 4th | 2007 | Shadowrun Missions: Backlash | Twenty-second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players. | |
SRM0223 | PDF only | 4th | 2007 | Shadowrun Missions: Prodigal Son | Twenty-third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0224 | PDF only | 4th | 2007 | Shadowrun Missions: Hubris and Humility | Twenty-fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0225 | PDF only | 4th | 2007 | Shadowrun Missions: Done Deal | Twenty-fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players. | |
SRM0300 | PDF only | 4th | 2009-03-22 | Shadowrun Missions: Everyone's Your Friend | First adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0301 | PDF only | 4th | 2009-04-24 | Shadowrun Missions: Ready, Set, Gogh! | Second adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0302 | PDF only | 4th | 2009-05-16 | Shadowrun Missions: Block War | Third adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0303 | PDF only | 4th | 2009-06-20 | Shadowrun Missions: Burning Bridges | Fourth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0304 | PDF only | 4th | 2009-08-01 | Shadowrun Missions: Monkeywrench | Fifth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0305 | PDF only | 4th | 2009-11-24 | Shadowrun Missions: In and Out | Sixth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0306 | PDF only | 4th | 2010-01-19 | Shadowrun Missions: Jackknifed! | Seventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0307 | PDF only | 4th | 2010-02-15 | Shadowrun Missions: Knight at the Opera | Eighth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0308 | PDF only | 4th | 2010-07-17 | Shadowrun Missions: Firestorm | Ninth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0309 | PDF only | 4th | 2010-08-28 | Shadowrun Missions: Something Completely Different | Tenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0310 | PDF only | 4th | 2010-09-20 | Shadowrun Missions: Spin Control | Eleventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0311 | PDF only | 4th | 2010-10-29 | Shadowrun Missions: Food Poisoning | Twelfth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0312 | PDF only | 4th | 2010-11-24 | Shadowrun Missions: Elevator Ride to Hell | Thirteenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc). | |
SRM0400 | PDF only | 4th | 2011-01-17 | Shadowrun Missions: Back in Business | First adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). | |
SRM0401 | PDF only | 4th | 2011-03-23 | Shadowrun Missions: Hiding in the Dark | Second adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0402 | PDF only | 4th | 2011-05-12 | Shadowrun Missions: Extraction | Third adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
SRM0403 | PDF only | 4th | 2011-07-14 | Shadowrun Missions: Rally Cry | Fourth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0404 | PDF only | 4th | 2011-09-26 | Shadowrun Missions: Smuggler's Blues | Fifth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
SRM0405 | PDF only | 4th | 2011-12-09 | Shadowrun Missions: On a Silver Platter | Sixth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0406 | PDF only | 4th | 2012-01-11 | Shadowrun Missions: Hard Target | Seventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
SRM0407 | PDF only | 4th | 2012-02-20 | Shadowrun Missions: Burn | Eighth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0408 | PDF only | 4th | 2012-05-14 | Shadowrun Missions: Brothers United | Ninth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
SRM0409 | PDF only | 4th | 2012-08-10 | Shadowrun Missions: Assassin Nation | Tenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0410 | PDF only | 4th | 2012-09-17 | Shadowrun Missions: Romero & Juliette | Eleventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
SRM0411 | PDF only | 4th | 2012-11-16 | Shadowrun Missions: Election Day | Twelfth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc. | |
SRM0412 | PDF only | 4th | 2013-02-25 | Shadowrun Missions: Showcase | Thirteenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc. | |
26S038 | PDF only | 5th | 2014-09-10 | 2076[19] | Nothing Personal | Classified as an 'enhanced fiction' Adventure. |
26S041 | PDF only | 5th | 2014-04-22 | 2074[20] | Sail Away, Sweet Sister | Classified as 'enhanced fiction' Adventure. |
27481 | PDF only | 4th & 5th | 2013-08-23 | 2075[21] | Firing Line | Convention missions compilation of four adventures in Seattle, Manhattan, St. Louis and Bogotá. |
26APR12 | PDF only | 4th | 2012-04-01 | Free Taiwan | A Shadowrun Mission adventure. | |
PDF only | 4th | 2012 | Copycat Killer | A gaming conventions adventure. Because it is prequel to SRM 04-05: On a Silver Platter but was only available on gaming conventions it is bundled with that adventure. | ||
2635A | PDF only | 4th | 2009-04-01 | BattleRun: Best Ever | It's a meshup 'adventure' of BattleTech and Shadowrun. It based on a non-existent ruleset, and published on 1 April. | |
27400 | 5th | 2013-09-30 | 2075[22] | Splintered State | An adventure set in Seattle. | |
27M0501 | PDF only | 5th | 2013-09-30 | 2075 | Shadowrun Missions: Chasin' the Wind | First adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). |
27M0502 | PDF only | 5th | 2014-04-30 | 2075 | Shadowrun Missions: Critic's Choice | Second adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). |
27M0503 | PDF only | 5th | 2014-08-10 | 2075 | Shadowrun Missions: Gone Long Gone | Third adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). |
27M0504 | PDF only | 5th | 2014-12-24 | 2075 | Shadowrun Missions: Liberation | Fourth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). |
27M0505 | PDF only | 5th | 2015-03-19 | 2075 | Shadowrun Missions: While the City Sleeps | Fifth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). |
27M0506 | PDF only | 5th | 2015-10-30 | Shadowrun Missions: Take a Chance | Sixth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland). | |
27M0601 | PDF only | 5th | 2015-12-18 | Shadowrun Missions: Ten Fifty-Seven | First adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0602 | PDF only | 5th | 2016-01-20 | Shadowrun Missions: Amber Waves of Grain | Second adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0603 | PDF only | 5th | 2016-05-17 | Shadowrun Missions: Anvient Rumblings | Third adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0604 | PDF only | 5th | 2016-06-01 | Shadowrun Missions: Tick Tock | Fourth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0605 | PDF only | 5th | 2016-08-23 | Shadowrun Missions: Healing the Sick | Fifth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0606 | PDF only | 5th | 2016-09-19 | Shadowrun Missions: Falling Angels | Sixth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). | |
27M0701 | PDF only | 5th | 2016-11-16 | Shadowrun Missions: The Deck Job | First adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). | |
27M0702 | PDF only | 5th | 2016-12-01 | Shadowrun Missions: Collective Action | Second adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). | |
27M0703 | PDF only | 5th | 2017-01-20 | Shadowrun Missions: Special Investigation Unit | Third adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). | |
27M0704 | PDF only | 5th | 2017-02-23 | Shadowrun Missions: Do No Harm | Fourth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). | |
27M0705 | PDF only | 5th | 2017-05-19 | Shadowrun Missions: A Little Wetwork | Fifth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3). | |
27482 | 978-1-942487-44-9 | 4th & 5th | 2014-11-29 | 2075[23] | London Falling | A convention missions compilation of four adventures in London. |
27485 | 978-1-942487-48-7 | 5th | 2015-10-16 | Boundless Mercy | A convention missions compilation of four adventures. | |
SMH201501 | PDF only | 5th | 2015-04-01 | Friendship Is Tragic | A Shadowrun Mission adventure published on 1 April. | |
SMH201601 | PDF only | 5th | 2016-04-01 | UnCONventional Warfare | A Shadowrun Mission adventure published on 1 April. | |
SMH201701 | PDF only | 5th | 2017-04-01 | Scene It All Before | A Shadowrun Mission adventure published on 1 April. | |
27450 | 5th | 2015-05-08 | 2077[24] | Bloody Business | A campaign book with building blocks for nineteen adventures. | |
27451 | 978-1-942487-48-7 | 5th | 2016-03-02 | Market Panic | A campaign book with info about the Big Ten. | |
27452 | 978-1-942487-64-7 | 5th | 2017-03-11 | Book of the Lost | A campaign book with info about the Tarot. | |
27005 | 5th | 2015-06-29 | 2077[25] | Chrome Flesh | A core cyberware and augmentation rulebook. | |
27006 | 5th | 2015-05-26 | 2076[26] | Data Trails | A core decking and Matrix rulebook. | |
26CMP10 | PDF only | 4th | 2012-09-17 | 2074[27] | Elven Blood | A convention missions compilation of five adventures in Tír Tairngire, Seattle, and Portland. |
27300 | 978-1-941582-00-8 | 5th | 2015-05-08 | 2076[28] | Lockdown | A 'crossover' plot book and campaign including three adventures set in Boston. |
26501 | 978-1-936876-25-9 | 4th | 2013-01-12 | Sprawl Sites: High Society and Low Life | A guide to Sprawl locations and maps. | |
26500 | 978-1-936876-21-1 | 4th | 2012-06-19 | Sprawl Sites: North America | A guide to prawl locations and maps. | |
27200 | 978-1-936876-54-9 | 5th | 2014-05-14 | 2076[29] | Stolen Souls | A guide to extractions and info on Manhattan. |
27201 | 978-1-941582-89-3 | 5th | 2015-10-08 | 2077[30] | Hard Targets | A guide to wetwork, tactics, critical gear and info on Havana. |
27202 | 978-1-942487-63-0 | 5th | 2016-12-09 | Cutting Aces | Deep Shadows Sourcebook and it also contains plot information, story ideas, and characters that can be used with Shadowrun: Anarchy. | |
26S037 | PDF only | 5th | 2015-04-24 | Ten Terrorists | A guide with profiles of terrorist groups. | |
26S036 | PDF only | 5th | 2013-10-25 | The Assassin's Primer | Expanded rules for assassin characters. | |
26410 | 978-1-934857-96-0 | 4th | 2012-10-09 | Boardroom Backstabs 2: Sacrificial Limb | Second in 'Boardroom Backstabs' series of adventures. | |
27409 | 978-1-936876-18-1 | 4th & 5th | 2015-02-21 | 2076[31] | Boardroom Backstabs 3: Battle of Manhattan | |
26S044 | 5th | 2015-04-07 | Shadows in Focus: Sioux Nation: Starving the Masses | An adventure set in Cheyenne, Sioux Nation. | ||
26S043 | PDF only | 5th | 2015-09-24 | Shadows in Focus: City by Shadow: Butte | A guide for the city Butte. | |
26S046 | PDF only | 5th | 2015-10-16 | Shadows in Focus: Sioux Nation: Counting Coup | An adventure set in Sioux Nation. | |
26S050 | PDF only | 5th | 2016-01-20 | Shadows in Focus: City by Shadow: San Francisco Metroplex | A guide for city San Francisco. | |
27500 | 978-1-936876-59-4 | 5th | 2013-11-19 | Gear Cards, Series 1 | Quick reference to 54 different pieces of gear. | |
27502 | 978-1-936876-87-7 | 5th | 2013-11-19 | Spell Cards, Series 1 | Easy-to-reference game statistics for 54 different spells. | |
27PM001 | PDF only | 5th | 2016-03-09 | Killing Pawn | An adventure set in the Prime Missions series. | |
27PM002 | PDF only | 5th | 2016-10-23 | A Holy Piece of Wetwork | An adventure set in the Prime Missions series. | |
27PM005 | PDF only | 5th | 2017-04-17 | Jumping Ship | An adventure set in the Prime Missions series. | |
27110 | 978-1-941582-93-0 | 5th | 2016-04-15 | Seattle Sprawl Digital Box Set | A full box set about Seattle: maps, gang details and character cards. | |
27401 | 978-1-936876-57-0 | 5th | 2016-03-02 | Serrated Edge | First adventure of the Denver Adventure Set. | |
27402 | 978-1-936876-61-7 | 5th | 2016-12-09 | False Flag | Second adventure of the Denver Adventure Set. | |
27403 | 5th | 2017-06-08 | Ripping Reality | Third adventure of the Denver Adventure Set. | ||
27231 | 5th | 2017-11-27 | Dark Terrors | Plot sourcebook | ||
27012 | 5th | 2018-06-17[32] | Street Lethal | Advanced combat rulebook | ||
27013 | 5th | 2018-08-06 | Kill Code | advanced Matrix rulebook | ||
27014 | 5th | 2018-11-23 | Better Than Bad | Deep Shadows Sourcebook | ||
27015 | 5th | 2019-01-23 | No Future | A Cyberpunk sourcebook | ||
Miscellaneous items | ||||||
7111 | 1-55560-132-4 | 1st | 1991 | D.M.Z.: Downtown Militarized Zone | A box set board game. | |
7401 | 1-55560-216-9 | 2nd | 1994 | Sprawl Maps | A set of maps usable with D.M.Z. | |
7701 | 1-55560-327-0 | N/A | 1997 | High Tech and Low Life - The Art of Shadowrun |
Magazines[edit]
There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.
KA•GE Issue | Publication Date | |
---|---|---|
Real World | In Game† | |
Issue Zero | Origins ’91 | 2052-Jun-23 |
Vol.1, Issue One | October 1991 | 2052-Sep-20 |
Vol.1, Issue Two | Winter 1991 | 2052-Dec-05 |
Vol.1, Issue 3 | First Quarter 1992 | 2053-Mar-12 |
Vol.1, Issue 4 | Second Quarter 1992 | Summer 2053 |
Vol.1, Issue 5 | Third Quarter 1992 | Fall 2053 |
Vol.1, Issue 6 | Fourth Quarter 1992 | Winter 2053 |
Vol.1, Issue 7 | First Quarter 1993 | Spring 2054 |
Vol.1, Issue 8 | Second Quarter 1993 | Summer 2054 |
Vol.1, Issue 9 | Third Quarter 1993 | Fall 2054 |
Vol.1, Issue 10 | Fourth Quarter 1993 | Winter 2054 |
Vol.1, Issue 2 ‡ | First Quarter 1994 | Spring 2055 |
Vol.1, Issue 12 | 2nd Quarter 1994 | Summer 2055 |
† If there was no in game date on the cover, the most recent date-stamp within the issue is listed.
‡ This was Issue 11, but somehow the eleven was misinterpreted as a Roman numeral and changed into a '2'.
Shadowland Issue | Publication Date | |
---|---|---|
Real World | In Game† | |
Vol. 1 | Oct/Nov/Dec 1995 | 2056-Oct-21 |
Vol. 2 | December 1995 | 2056-Dec-22 |
Vol. 3 | April 1996 | 2057-Mar-04 |
Vol. 4 | August 1996 | 2057-Jul-25 |
Vol. 5 | December 1996 | 2057-Aug-17 |
Vol. 6 | April 1997 | 2058-Feb-27 |
Vol. 7 | October 1997 | none listed |
† The most recent date-stamp within the issue.
Novels and other fiction[edit]
Universal Brotherhood Shadowrun Pdf Free
FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.
Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.
By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. As of mid-2011, only one (a 2010 short story anthology) has been published. A stand-alone novella was released in November 2012, perhaps with more to come.
# | FASA SKU | Title | Author | ISBN | Date | Notes |
---|---|---|---|---|---|---|
0 | 7601 | Into the Shadows | Jordan K. Weisman (editor) | 1-55560-118-9 | 1990-02 | First Shadowrun fiction-only release. A trade paperbackshort storyanthology set in 2050. The stories loosely interacted with one another. |
1 | 5078 | Never Deal with a Dragon | Robert N. Charrette | 0-1401-5239-3 0-451-45078-7 | 1990-12 | (Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun. |
2 | 5125 | Choose Your Enemies Carefully | Robert N. Charrette | 0-1401-5240-7 0-451-45087-6 | 1991-02 | (Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows... |
3 | 5145 | Find Your Own Truth | Robert N. Charrette | 0-451-45082-5 0-451-45145-7 | 1991-06 2003-06 | (Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. |
4 | 5210 | 2XS | Nigel Findley | 0-451-45139-2 0-451-45210-0 | 1992-02 2003-07 | (2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong…. |
5 | 5218 | Changeling | Christopher Kubasik | 0-451-45163-5 0-451-45218-6 | 1992-06 2003-06 | (2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He grows up surviving as a shadowrunner. |
6 | 5220 | Never Trust an Elf | Robert N. Charrette | 0-451-45178-3 0-451-45220-8 | 1992-08 2003-06 | When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. |
7 | 5143† | Into the Shadows | Jordan K. Weisman (editor) | 0-451-45189-9 | 1992-10 | Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon. †Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143. |
8 | 5199 | Streets of Blood | Carl Sargent & Marc Gascoigne | 0-451-45199-6 | 1992-12 | Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa. |
9 | 5302-1 | Shadowplay | Nigel Findley | 0-451-45228-3 | 1993-02 | (November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves. |
10 | 5310 | Night's Pawn | Tom Dowd | 0-451-45238-0 0-451-45310-7 | 1993-04 2003-06 | (2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. While he can... |
11 | 5313 | Striper Assassin | Nyx Smith | 0-451-45254-2 0-451-45313-1 | 1993-06 2003-06 | Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers. |
12 | 5367 | Lone Wolf | Nigel Findley | 0-451-45272-0 0-451-45367-0 | 1994-02 2003-06 | With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law. |
13 | 5365 | Fade to Black | Nyx Smith | 0-451-45287-9 0-451-45365-4 | 1994-04 2003-06 | (2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives. |
14 | 5427 | Nosferatu | Carl Sargent & Marc Gascoigne | 0-451-45302-6 0-451-45427-8 | 1994-08 2003-06 | Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa. |
15 | 5445 | Burning Bright | Tom Dowd | 0-451-45368-9 | 1994-11 | (2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity. |
16 | 5448 | Who Hunts the Hunter | Nyx Smith | 0-451-45369-7 0-451-45448-0 | 1995-05 2003-06 | (2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels. |
17 | 5495 | House of the Sun | Nigel Findley | 0-451-45370-0 0-451-45495-2 | 1995-07 2003-06 | Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island. |
18 | 5496 | Worlds Without End | Caroline Spector | 0-451-45371-9 0-451-45496-0 | 1995-10 2003-06 | (2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world. This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars (ISBN0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English. |
19 | 5537 | Just Compensation | Robert N. Charrette | 0-451-45372-7 0-451-45537-1 | 1996-01 2003-06 | Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government. |
20 | 5539 | Black Madonna | Carl Sargent & Marc Gascoigne | 0-451-45373-5 | 1996-04 | (2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa. |
21 | 5540 | Preying for Keeps | Mel Odom | 0-451-45374-3 | 1996-07 | A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined. |
22 | 5542 | Dead Air | Jak Koke | 0-451-45375-1 | 1996-10 | (2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking! |
23 | 5594[33] | The Lucifer Deck | Lisa Smedman | 0-451-45377-8 | 1997-01 | In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc. |
24 | 5627[33] | Steel Rain | Nyx Smith | 0-451-45593-2 | 1997-03 | (2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy. |
25 | 5628 | Shadowboxer | Nicholas Pollotta | 0-451-45600-9 0-451-45628-9 | 1997-05 2003-06 | (2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of 'IronHell'. But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek. |
26 | 5629 | Stranger Souls | Jak Koke | 0-451-45610-6 0-451-45629-7 | 1997-07 2003-06 | Dragon Heart #1 In this first book of 'The Dragonheart Saga', the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation! |
27 | 5630 | Headhunters | Mel Odom | 0-451-45614-9 0-451-45630-0 | 1997-10 2003-06 | Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original. |
28 | 5631 | Clockwork Asylum | Jak Koke | 0-451-45620-3 0-451-45631-9 | 1997-11 2003-06 | Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first! |
29 | 5709 | Blood Sport | Lisa Smedman | 0-451-45625-4 0-451-45709-9 | 1998-01 2003-06 | Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world! |
30 | 5710 | Beyond the Pale | Jak Koke | 0-451-45674-2 0-451-45710-2 | 1998-03 2003-06 | (Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death |
31 | 5711 | Technobabel | Stephen Kenson | 0-451-45699-8 0-451-45711-0 | 1998-05 2003-06 | (2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why. |
32 | 5712 | Wolf and Raven | Michael A. Stackpole | 0-451-45995-4 0-451-45712-9 | 1998-07 2003-06 | The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him.... |
33 | 5713 | Psychotrope | Lisa Smedman | 0-451-45708-0 0-451-45713-7 | 1998-10 2003-06 | (2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the Matrix from collapsing completely. |
34 | 5714 | The Terminus Experiment | Jak Koke & Jonathan E. Bond | 0-451-45704-8 0-451-45714-5 | 1999-01 2003-06 | (2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out. |
35 | 5741 | Run Hard, Die Fast | Mel Odom | 0-451-45737-4 0-451-45741-2 | 1999-02 2003-06 | Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead. |
36 | 5742 | Crossroads | Stephen Kenson | 0-451-45740-4 0-451-45742-0 | 1999-04 2003-06 | [Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery. |
37 | 5749 | The Forever Drug | Lisa Smedman | 0-451-45747-1 0-451-45749-8 | 1999-06 2004-02 | A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them. |
38 | 5775 | Ragnarock | Stephen Kenson | 0-451-45774-9 0-451-45775-7 | 2000-02 2003-06 | [Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem. |
39 | 5819 | Tails You Lose | Lisa Smedman | 0-451-45818-4 0-451-45819-2 | 2001-02 2003-06 | (2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time runs out for her. |
40 | 5839 | The Burning Time | Stephen Kenson | 0-451-45839-7 | 2001-08 | [Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all... |
41 | ???? | Private Agenda | Michael Mulvihill | N/A | N/A | announced in Europe, never released |
# | Title | Author | ISBN | Date | Notes |
---|---|---|---|---|---|
1 | Born To Run | Stephen Kenson | 0-451-46058-8 | 2005-11 | [Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past. |
2 | Poison Agendas | Stephen Kenson | 0-451-46063-4 | 2006-01 | [Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it? |
3 | Fallen Angels | Stephen Kenson | 0-451-46076-6 | 2006-03 | [Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth? |
4 | Drops of Corruption | Jason M. Hardy | 0-451-46083-9 | 2006-05 | (2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob. |
5 | Aftershock | Jean Rabe & John Helfers | 0-451-46101-0 | 2006-07 | (2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client. |
6 | A Fistful of Data | Stephen Dedman | 0-451-46116-9 | 2006-10 | (2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it. |
# | Title | Author | ASIN | Date | Notes |
---|---|---|---|---|---|
1 | Spells & Chrome | John Helfers | E-CAT26850 978-1-934857-23-6 | 2010-May-14 2010-Dec-22 | ePub Anthology 1PDF Info Sheet book |
2 | Sail Away, Sweet Sister | Patrick Goodman | E-CAT26S041 | 2014-Apr-22 | ePub Novella. Classified as 'enhanced fiction'. |
3 | Neat | Russell Zimmerman | ASINB00A5GSSLC | 2012-Nov-10 | ePub Novella |
4 | The Vladivostok Gauntlet | Olivier Gagnon | E-CAT26S030 | 2013-Sep-16 | ePub Novella. Classified as 'enhanced fiction'. |
5 | Fire & Frost | Kai O'Connal | ASINB00N2C2MFY 978-1-936876-79-2 | 2014-Jul-02 2014-Aug-26 | ePub Novel book |
6 | Nothing Personal | Olivier Gagnon | E-CAT26S038 | 2014-Aug-10 | ePub Novella |
7 | Another Rainy Night | Patrick Goodman | ASINB00F70LZ52 E-CAT26S022 | 2013-Sep-13 | ePub Novella Classified as 'enhanced fiction'. |
8 | Hell on Water | Jason Hardy | ASINB00RH5B0U0 978-1-936876-80-8 | 2014-Dec-25 | epub Novel |
9 | Dark Resonance | Phaedra Weldon | ASINB00RJI8P3U 978-1-936876-81-5 | 2014-Dec-28 | epub Novel |
10 | DocWagon 19 | Jennifer Brozek | ASINB00UZERM84 | 2015-Mar-19 | ePub Novella |
11 | Crimson | Kevin Czarnecki | ASINB00WNAVD1K | 2015-Apr-1 | ePub Novel |
12 | Borrowed Time | R. L. King | ASINB00YBHGGU6 | 2015-May-26 | ePub Novel |
13 | Shaken: No Job Too Small | Russell Zimmerman | ASIN1936876833 | 2015-Jul-13 | ePub Novel |
14 | Wolf & Buffalo | R. L. King | ASINB01467XWDE | 2015-Aug-19 | ePub Novella Classified as 'enhanced fiction'. |
15 | Deniable Assets | Mel Odom | ASINB01BJA63XM | 2016-Feb-05 | ePub Novel |
16 | World of Shadows | John Helfers | ASINB01BJBXCY4 | 2016-Feb-06 | Anthology 2 |
17 | Drawing Destiny: A Sixth World Tarot Anthology | John Helfers | ASINB01LK9X8M6 | 2016-Sep-03 | Anthology 3 |
18 | Big Dreams | R.L. King | ASINB01N1OBVV0 | 2016-Dec-02 | ePub Novella |
19 | Blind Magic | Dylan Birtolo | ASINB06XGCVV4Y | 2017-Mar-06 | ePub Novella |
Notes[edit]
Shadowrun Pdf Torrent
- ^'Shadowrun Product List'. FASA. Archived from the original on 2001-10-30.
- ^Shadowrun Stock Number List
- ^'Street Samurai Catalog'. RPGGeek. Retrieved 2016-08-28.
- ^Shadowrun: Bullets & Bandages. Catalyst Game Labs. 2014. p. 2.
- ^Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
- ^Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
- ^Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
- ^ abShadowrun, Fifth Edition Core Rulebook. Catalyst Game Labs. 2013. p. 30. ISBN978-3-941976-68-9.
- ^Shadowrun: Run & Gun. Catalyst Game Labs. 2014. p. 143.
- ^Shadowrun: Street Grimoire. Catalyst Game Labs. 2014. p. 160.
- ^Shadowrun: Run Faster. Catalyst Game Labs. 2015. p. 45.
- ^Shadowrun: Coyotes. Catalyst Game Labs. 2013. p. 2.
- ^Shadowrun: Aetherology. Catalyst Game Labs. 2014. p. 2.
- ^Shadowrun: Shadow Spells. Catalyst Game Labs. 2014. p. 2.
- ^Shadowrun: Shadows in Focus: Cheyenne. Catalyst Game Labs. 2015. p. 2.
- ^Shadowrun: Shadows in Focus: Sioux Nation. Catalyst Game Labs. 2015. p. 2.
- ^Shadowrun: Storm Front. Catalyst Game Labs. 2013. p. 4.
- ^Shadowrun: Sprawl Wilds. Catalyst Game Labs. 2013. p. 4.
- ^Shadowrun: Nothing Personal. Catalyst Game Labs. 2015. p. 6.
- ^Shadowrun: Sail Away, Sweet Sister. Catalyst Game Labs. 2014. p. 25.
- ^Shadowrun: Firing Line. Catalyst Game Labs. 2013. p. 6.
- ^Shadowrun: Splintered State. Catalyst Game Labs. 2013. p. 5.
- ^Shadowrun: London Falling. Catalyst Game Labs. 2013. p. 4.
- ^Shadowrun: Bloody Business. Catalyst Game Labs. 2013. p. 4.
- ^Shadowrun: Chrome Flesh. Catalyst Game Labs. 2015. p. 10.
- ^Shadowrun: Data Trails. Catalyst Game Labs. 2015. p. 10.
- ^Shadowrun: Elven Blood. Catalyst Game Labs. 2013. p. 4.
- ^Shadowrun: Lockdown. Catalyst Game Labs. 2015. p. 7.
- ^Shadowrun: Stolen Souls. Catalyst Game Labs. 2014. p. 8.
- ^Shadowrun: Hard Targets. Catalyst Game Labs. 2015. p. 3.
- ^Shadowrun: Battle of Manhattan. Catalyst Game Labs. 2013. p. 6.
- ^https://www.drivethrurpg.com/product/244832/Shadowrun-Street-Lethal-Advanced-Combat-Rules
- ^ abThese books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)
- ^'Shadowrun September Chat Transcript and Summary'. September 21, 2008.
- ^Feral Cities. Catalyst Game Labs. December 2008. ISBN978-1-934857-12-0.